Deeptree

by NM-8 in Models

DeepTree is a set of lowpoly assets with detailed textures in a clever nodesetup.

A perfect balance between detail, fast rendertimes, and low ram use.

Usually lowpoly meshes, could make vast amounts of trees. But flat faces lack good shading, and shadowcasting.
Dense meshes of trees, on the other hand, use a lot of polygons. 


https://www.youtube.com/watch?v=4iFs08JbzrU

see an introductory tutorial here:






Deeptree 
picks another route to solve the demand for ram-saving realistic trees:It projects hires textures onto lowpoly surfaces, as if they would be inside the mesh, rather than mapped onto the surface.

This way spatial depth is created independent from the polycount.

Shifting all detail on the texture, and leaving geometry low, allowing for thousands if not millions of trees to fill the ram of your GPU. Get realistic shaded Trees without wasting RAM or rendertime.


You can purchase packs of 

  • 10 leaftrees
    20-70 faces per asset        

  • 5 palm trees and 4 tropical trees
    20-70 faces per asset        


  • 8 conifers
    20-50 faces per asset         


  • 7grass, 8 bushes and 3reed assets, 3 wheat assets
    20 faces per asset        





                       The fullpack includes the Deepgrass shader as a gift!



       This is the asset pack for any forestscene!

How?
Blender offers complex vectormath nodesetups to make this happen.
The shaders project three different image textures into the mesh: one frontview, a sideview and a topview of branches and leafs.  

The fake depth of these textures work well with depth of field  

To cover the critical center, where the textures intersect, a fourth spherical texture of leafs is mapped around.
Since this projection works from any perspective, it also generates convenient shadowcasting leading to rich scenarios in a few seconds.

All Textures are packed into the blend files in the pack. They can be unpacked in order to modify them.