Each volume contains 100+ materials. As of this writing, there's currently one (1) volume available. In the future, if you bought two volumes, you roughly have 200+ materials to work with!
Absolutely! You're free to do this as long as you don't sell and/or redistribute the materials in the raw format and claim exclusive ownership.
We believe in empowering the Blender community of artists and this is our way of making it accessible to everyone—students and professionals alike.
While that might be relatively true, we know that you are essentially paying for the value of the time and effort you'll save in the long run, so you wouldn't have to undergo the difficult experiences yourself—years of culminated research, trials, and errors—and thus you can focus your attention and energy into what truly counts—creating a work of art and producing results in literally a fraction of the time you would have spent from scratch.
But before buying our product—or any other product for that matter—ask yourself these questions:
- "Is the value I pay from purchasing this product worth the time I save?"
- "Do I prevent myself from undergoing the frustrations of research, endless tweaking, and repetitive alterations?"
- "Will I have the freedom to modify this product to tailor to my needs and requirements?"
If the answer to these questions is YES, then you are ready to buy CMV.
To balance out quality and efficiency, we decided to have the textures' size at 2048 x 2048. This ensures that you will have a scene that your system can handle and you have large enough textures that are not pixelized even at closeup renders.
Some materials require you to have a UV map to function optimally. To fix this, select your model, go to Edit Mode, and create unwrap your mesh.
Do this by adding a Displacement on your model using the built-in displacement maps included with CMV. To further guide you on this process, a tutorial is included with the product.
Technically, no. The materials are specifically designed to work with the Cycles Render engine. But if you have the technical knowledge on translating the existing shaders into compatible materials in your software, that would be better.
Yes. Also make sure to check the included material guide for important render settings that you need to enable.
This was a paramount feature that we decided early on. By adjusting the Bump Intensity, you are controlling the finer details of the material while tweaking the Displacement Intensity adjusts the larger surface irregularities.
Not all of them. As of this writing, there are just some details that procedural textures couldn't achieve yet via Cycles nodes, that's why we decided to use Image Textures instead which are in most cases, faster to render and more manageable. But the entire CMV has been created to have a good balance of procedural textures and image textures.
Yes, of course! We believe in customer integrity and satisfaction, and if we found out that you're not happy with the product, we are more than willing to give you your money back. Shoot us a mail at email@example.com.
You can use PayPal and Credit Card. If your preferred payment method is not available, get in touch at firstname.lastname@example.org and we'll sort things out for you.
CMV operates a Royalty Free License. With a one-time purchase of any or all of the CMV volumes, you—the licensee—are allowed to use the Cycles Material Vault in perpetuity without paying any additional royalty charges.
You are allowed to modify the contents of CMV and use them in your personal and commercial projects, however, you are not allowed to claim copyright to the raw files of CMV.
Additionally, you are NOT allowed to distribute and/or sell the CMV volumes in their raw format. Restrictions are as follows:
- you are NOT allowed to pack the contents of CMV into your .blend files and distributing them through downloadable content, commercial products, and the like
- you are NOT allowed to redesign the product and sell it as a rebranded package
If something is not clear, feel free to get in touch with us at email@example.com.